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Sulfuras

Raptor Mastery

Sulfuras · quest entry 197

Stranglethorn Vale — zone entry 33, named from this realm's area table.

Quest level
43
Required level
28
Base experience value
3,600
Money at the level cap
0g 21s 60c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Hemet Nesingwary creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Big Game Hunter
Previous Raptor Mastery

The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -193, which means the client offers it alongside other quests in that group.

Items this row names

RoleItemCount
Asked for Talon of Tethis 1
Reward Raptor Hunter Tunic 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Because you proved yourself to be such a go-getter in the jungle, let me tell you about a ferocious raptor that even I have failed to kill. Ajeck here calls this wily raptor Tethis.$b$bIf you want to prove yourself a true master, kill Tethis and bring me his talon. It would be a feat that no other big game hunter has accomplished.

Objectives

Hemet Nesingwary wants you to kill Tethis, an elusive, dangerous raptor in Stranglethorn.

When the items are handed over

How goes the hunt for Tethis? Tracked her all the way back to camp, did you?

What the quest-giver says at the end

Master $n, the raptor slayer!$b$bHas a nice ring to it, eh?

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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