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Sulfuras

Raptor Mastery

Sulfuras · quest entry 196

Stranglethorn Vale — zone entry 33, named from this realm's area table.

Quest level
41
Required level
28
Base experience value
2,450
Money at the level cap
0g 15s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Hemet Nesingwary creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Raptor Mastery

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Let's see how you handle this next challenge. There is a cagey breed of raptor out there. We call them Jungle Stalkers. They are far more difficult to track down and kill than the other breeds you've been trying your luck at. Kill 10 Jungle Stalkers and I'll tip you off to the best hunting yet.

Objectives

Hemet Nesingwary wants you to kill 10 Jungle Stalkers.

When the items are handed over

Bah! What are you doing standing around, $n! A true big game hunter never gives up once his prey is in his sights. Those Jungle Stalkers aren't going to come running up to this campfire and throw themselves in it. Silly $g bloke : lass;.

What the quest-giver says at the end

Ho ho!! We have ourselves a true raptor slayer! Nicely done, $g old chap : fair lady;!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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