Big Game Hunter
Sulfuras · quest entry 208
Stranglethorn Vale — zone entry 33, named from this realm's area table.
- Quest level
- 43
- Required level
- 28
- Base experience value
- 5,350
- Money at the level cap
- 0g 31s 50c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Hemet Nesingwary | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, you are a hunter worthy of our company. From the battlefields of Lordaeron to the deepest jungle, I have rarely witnessed such prowess with weaponry as you have demonstrated.$b$bYou have killed the ferocious Sin'Dall, the elusive Bag'thera and the treacherous Tethis. But the true prize is the head of King Bangalash. That white tiger is the reason I am here. I've had my sights on him for quite some time now. Kill King Bangalash and your hunting prowess is proven to be second to none.
Objectives
Hemet Nesingwary wants you to bring him the head of King Bangalash, the great white tiger.
When the items are handed over
I see you're back, $g old bloke : lass;. King Bangalash has caused me to come crawling back to camp many times. Hang in there.
What the quest-giver says at the end
Bloody well done! Right-o! Congratulations, $N, for succeeding where others have failed.$b$bI am honored to count you as a comrade of our great hunting party here. No one will ever doubt your expertise in hunting and tracking!$b$bCheers to you, I say! Cheers!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.