Grove of the Ancients
Sulfuras · quest entry 952
Darnassus — zone entry 1657, named from this realm's area table.
- Quest level
- 11
- Required level
- 6
- Base experience value
- 880
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Arch Druid Fandral Staghelm | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Teldrassil |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
If you had enough time to run messages for the Oracle Tree, then I'm sure that I can press you into service to deliver a message to the Grove of the Ancients in Darkshore, due south of Auberdine.$b$bYou will most likely have to secure transport on a hippogryph, but I have faith enough in you that you can manage that. Take this to Onu, the Ancient of Lore. He has been awaiting word from me, even as I waited for news from the Oracle Glade.
Objectives
Deliver Fandral's message to Onu in the Grove of the Ancients in Darkshore, south of Auberdine.
When the items are handed over
Ah. $C. How may Onu assist you?
What the quest-giver says at the end
Ah. Thank you, $n. It is strange, though. The Arch Druid always seems in such a hurry. The forest knows that all shall come to pass in the appointed time. Shan'do Stormrage understood that.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.