Teldrassil
Sulfuras · quest entry 940
Teldrassil — zone entry 141, named from this realm's area table.
- Quest level
- 11
- Required level
- 6
- Base experience value
- 440
- Money at the level cap
- 0g 2s 70c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sentinel Arynia Cloudsbreak | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Enchanted Glade |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The forest whispers of your feats of valor, $n. As I felt the harpies forced from their nests, a greater calm spread across the forest, its creatures once again feeling safe. I have feared sending another messenger to the Arch Druid, but I know that you will see my message safely to him.$b$bDeliver this to him and know that the forest will see you safely along its paths to the forest of stone.
Objectives
Deliver the Oracle Tree's report to Arch Druid Fandral Staghelm in Darnassus.
When the items are handed over
Hmm... You come with the spirit of the forest strongly within you, $c. What business do you have with the Arch Druid of the Kaldorei?
What the quest-giver says at the end
I wondered why the Oracle Tree had not communicated with me for so long... It seems that some problems are lessened while others grow to greater concerns.$b$bI fear my work on Teldrassil shall never be completed, and our immortality never restored.$b$bNonetheless, you have done the Oracle Tree's task well, and should be rewarded for your diligence.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.