Tumors
Sulfuras · quest entry 923
Teldrassil — zone entry 141, named from this realm's area table.
- Quest level
- 9
- Required level
- 4
- Base experience value
- 980
- Money
- 0g 6s 0c
- Money at the level cap
- 0g 6s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Rellian Greenspyre | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Return to Denalan |
| Previous | Rellian Greenspyre |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
There is a malevolence growing in the timberlings. We are trying to find the source, but until we do...in order to keep Teldrassil safe we must cut down the timberlings who are beyond help. Those that wander Wellspring Lake in northern Teldrassil are the most tainted. They must be removed!$B$BDestroy the Timberlings you find there, and gather the mossy tumors growing upon them. Bring the tumors to me so that they may be burned.
Objectives
Bring 5 Mossy Tumors to Rellian Greenspyre in Darnassus.
When the items are handed over
Have you been to Wellspring Lake, $N? Have you been hunting the timberlings there?
What the quest-giver says at the end
Well done! These tumors are the symptom of the timberling's disease. They are filled with a poison that we must cleanse from our new land.$B$BI will dispose of these tumors. Thank you, $N.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.