Rellian Greenspyre
Sulfuras · quest entry 922
Teldrassil — zone entry 141, named from this realm's area table.
- Quest level
- 7
- Required level
- 4
- Base experience value
- 315
- Money at the level cap
- 0g 1s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Denalan | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Timberling Seeds |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, can you take one of the seeds you brought me to my friend, Rellian Greenspyre? He is a druid in Darnassus, and when last we spoke he revealed his interest in my work with the Timberlings. He had some ideas himself, and he will appreciate a specimen seed to work with.$B$BThank you, $N. You have been a great help to me. I hope that, some day, you will see the fruit of my labors.$B$BYou will usually find Rellian walking the pathways of the Cenarian Enclave in Darnassus.
Objectives
Bring a Timberling Seed to Rellian Greenspyre in Darnassus.
When the items are handed over
Hello...$B$BAnd how may I help you?
What the quest-giver says at the end
Ah, a timberling seed? I wanted to try growing one of these to help Denalan with his studies.$B$BBut I'm afraid I've discovered that a corruption has grown in many of the timberlings, and seeds from such creatures carry their parent's taint. They are beyond my talents to repair.$B$BDenalan is very skilled with things that grow. He may find a cure for future timberlings. He may be their only hope.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.