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Sulfuras

More Components of Importance

Sulfuras · quest entry 8986

Blackrock Mountain — zone entry 25, named from this realm's area table.

Quest level
60
Required level
58
Base experience value
6,600
Money at the level cap
0g 39s 60c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 8 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Bodley creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous I See Alcaz Island In Your Future...

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Druidical Remains 1
One of these rewards Bloodkelp Elixir of Dodging 3
One of these rewards Bloodkelp Elixir of Resistance 3

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

$C, listen closely. Now that we have the location of the last amulet piece, we still need another component to suffuse the brazier with; something that will provide a focus strong enough to entice the spirit of my deceased, former comrade.$B$BMor Grayhoof, our most prominent druid, had many close friends amongst the Cenarion Circle, some of which have fallen to the silithid. I need you to retrieve some Druidical Remains from the silithid that inhabit the environs of Hive'Regal in southeastern Silithus.

Objectives

Acquire Druidical Remains and return them to Bodley inside Blackrock Mountain.

When the items are handed over

Have you returned already then, $C, with what I sent you out to gather?

What the quest-giver says at the end

A job well done, $N. I will imbue the essence of the remains into the brazier.$B$BNow all that is left is to go to the lower portion of Blackrock Spire, to the chamber where War Master Voone resides in Tazz'Alaor, and use the brazier to summon forth the corrupted spirit of my former cohort, Mor Grayhoof. He cannot rest until the amulet piece is taken from him.$B$BOh, by the way, I had some leftover bloodkelp from your trip to Alcaz Isle, so I made it into some potions for you. Take your pick!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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