I See Alcaz Island In Your Future...
Sulfuras · quest entry 8970
Alcaz Island — zone entry 2079, named from this realm's area table.
- Quest level
- 60
- Required level
- 58
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 8 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Bodley | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 20 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
As I was saying, $c, in my living years I flirted with becoming a diviner. But, there really wasn't as much profit in it as you might imagine, mostly because it's dangerous and the reagents are rare and expensive. However, I do know enough to be able to pinpoint the final piece of the amulet, and the spirit of my former comrade along with it.$B$BThis is where you come in, $N. I need you to go to Alcaz Island off the coast of Dustwallow Marsh and collect Bloodkelp from the Strashaz naga that live there.
Objectives
Gather 20 Bloodkelp from the Strashaz naga and then return to Bodley inside Blackrock Mountain.
When the items are handed over
Bloodkelp, $N, a big stack of it, that's what I need to power my divinatory spells. You're likely to need to take at least a couple of friends along with you to Alcaz Island to gather it up... those Strashaz are a nasty lot!
What the quest-giver says at the end
To be honest, $N, I'm surprised you made it back in one piece. Then again, I guess Alcaz Island is the least of your worries right now.$B$BOk, give me a moment here... divination isn't something that you can just snap your fingers and expect accurate answers from.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.