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Sulfuras

Translating the Ledger

Sulfuras · quest entry 8576

Tanaris — zone entry 440, named from this realm's area table.

Quest level
60
Required level
60
Base experience value
650
Money at the level cap
0g 3s 90c

This realm keeps one row per patch for some quests, and this is the patch 7 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Narain Soothfancy creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Azuregos's Magical Ledger

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

What the quest-giver says at the end

First things first, $N! We need to figure out what Azuregos wrote in this ledger.$B$BYou say that he's told you to make an arcanite buoy and that this is the schematic? Strange that he would write this in Draconic. That old goat knows I can't read this nonsense.$B$BIf this is going to work, I'm going to need my scrying goggles, a five hundred pound chicken and volume II of "Draconic for Dummies." Not necessarily in that order.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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