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Sulfuras

Azuregos's Magical Ledger

Sulfuras · quest entry 8575

Azshara — zone entry 16, named from this realm's area table.

Quest level
60
Required level
60
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 7 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

This realm's relation tables do not name an NPC or object for this quest, and the quest row itself has no giver column. That is the realm's answer, not a missing one.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Magical Ledger 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

You cannot understand a single word on this ledger. You don't even know what language it is written in!

Objectives

Deliver Azuregos's Magical Ledger to Narain Soothfancy in Tanaris.

When the items are handed over

Ooooh! Magical pulsing thingy! For me?

What the quest-giver says at the end

<Narain eagerly examines the letter.>$B$BOutstanding, $R! What is it? I can't read a lick of Draconic.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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