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Sulfuras

The Battle for Arathi Basin!

Sulfuras · quest entry 8167

Arathi Basin — zone entry 3358, named from this realm's area table.

Quest level
35
Required level
30
Maximum level
39
Base experience value
2,750
Money
0g 75s 0c
Money at the level cap
0g 16s 80c
How it is completed
stored id 2
Quest type
stored id 41

This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Field Marshal Oslight creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next Control Four Bases

The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group 8105, which means the client offers it alongside other quests in that group.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

$N, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base.$B$BAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post!$B$BWhen you have done this to all four points, return to me.

Objectives

Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.

What the quest-giver says at the end

I received reports of your exploits in Arathi Basin, $n. Well done! With those like you joining the struggles here, I have faith that we will one day retake our homelands.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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