Control Four Bases
Sulfuras · quest entry 8114
Arathi Basin — zone entry 3358, named from this realm's area table.
- Quest level
- 60
- Required level
- 60
- Base experience value
- 9,950
- Money
- 2g 70s 0c
- Money at the level cap
- 5g 97s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 41
This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Field Marshal Oslight | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
$N, you have taken the battle of Arathi Basin to our enemies and earned great honors in that field of battle. You have shown us your worth as a $c, and you have shown our enemies that we will not submit to their villainy!$B$BBecause of your proven value to us, I have a difficult task for you. I want you to take and hold at least four of the bases in Arathi Basin. If you can do that, then we will not only secure critical resources, we will show the Horde our dominance!$B$BGo, $N, and good fortune.
Objectives
Enter Arathi Basin, capture and control four bases at the same time, and then return to Field Marshal Oslight at Refuge Pointe.
What the quest-giver says at the end
Very good work, $n! An excited scout came to me with a report of your exploits. We in the League of Arathor are very pleased!$b$bYou are swiftly becoming a local hero among the soldiers in the League, and today's deed once again proves your sterling reputation.
The quest-completed text
Control Four Bases.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.