The Battle for Arathi Basin!
Sulfuras · quest entry 8166
Arathi Basin — zone entry 3358, named from this realm's area table.
- Quest level
- 45
- Required level
- 40
- Maximum level
- 49
- Base experience value
- 3,900
- Money
- 1g 30s 0c
- Money at the level cap
- 0g 23s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 41
This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Field Marshal Oslight | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Control Four Bases |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group 8105, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
$N, the battle for Arathi Basin is a battle for resources and territory. Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies. I charge you to assault the points farthest from our Arathi Basin base.$B$BAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy. Find the enemy's banner and rip it from its flag post!$B$BWhen you have done this to all four points, return to me.
Objectives
Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.
What the quest-giver says at the end
I received reports of your exploits in Arathi Basin, $n. Well done! With those like you joining the struggles here, I have faith that we will one day retake our homelands.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.