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Sulfuras

Control Five Bases

Sulfuras · quest entry 8115

Arathi Basin — zone entry 3358, named from this realm's area table.

Quest level
60
Required level
60
Base experience value
9,950
Money
2g 70s 0c
Money at the level cap
5g 97s 0c
How it is completed
stored id 2
Quest type
stored id 41

This realm keeps one row per patch for some quests, and this is the patch 5 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Field Marshal Oslight creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Control Four Bases

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Reward Arathor Battle Tabard 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

$N, battling for the resources of Arathi Basin is a bloody undertaking. Your services to the League of Arathor are are needed as they are appreciated.$B$BAnd we have one more task for you.$B$BThe League wishes to make one strong push against the Defilers' occupation of Arathi Basin. We want them driven out of every strategic point on the battlefield!$B$BIt will not be easy, but if anyone can get it done, it is you.

Objectives

Control 5 bases in Arathi Basin at the same time, then return to Field Marshal Oslight at Refuge Pointe.

The quest-completed text

Take Five Bases.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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