Dreadsteed of Xoroth
Sulfuras · quest entry 7631
No zone: this row records sort group 61, which is how the client groups quests, not a place.
- Quest level
- 60
- Required level
- 60
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
- Reward spell
- entry 23161
This realm keeps one row per patch for some quests, and this is the patch 2 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Mor'zul Bloodbringer | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Imp Delivery |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
All the preparations are made. Now, you must perform the ritual to create a Circle of Greater Summoning, then use the parchment infused with Xorothian stardust... to open a portal to Xoroth.$B$BI have written the instructions for the ritual onto a scroll. Study it closely, for you must perform each step exactly if you wish to succeed.$B$BFortune to you, $N. And may the souls of your enemies swiftly find their way into your shard pouch.
Objectives
Read Mor'zul's Instructions. Summon a Xorothian Dreadsteed, defeat it, then bind its spirit to you.
What the quest-giver says at the end
The Xorothian Dreadsteed's spirit is beaten. Although rage pulses through its ghostly flanks, you know that the beast's soul is yours...$B$BIt whispers dark magic into your mind and instills within you the knowledge to summon a dreadsteed.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.