Imp Delivery
Sulfuras · quest entry 7629
No zone: this row records sort group 61, which is how the client groups quests, not a place.
- Quest level
- 60
- Required level
- 60
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 2 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Gorzeeki Wildeyes | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Dreadsteed of Xoroth |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
There is one more process required for Mor'zul's parchment; I need paper infused with Xorothian stardust. And... I'm afraid I can't do that here. I don't have the equipment!$B$BThere is an alchemy lab, however, with everything needed. It's in the Scholomance, on the isle of Caer Darrow in the Plaguelands.$B$BI can't make the trip, but here - take this jar. There's an imp inside who is quite clever. Let him out at the alchemy lab and he'll infuse the parchment.
Objectives
Bring the Imp in a Jar to the alchemy lab in the Scholomance. After the parchment is created, return the jar to Gorzeeki Wildeyes.
When the items are handed over
Have you been to the Scholomance, $N? Has the imp yet infused the parchment with the stardust?
What the quest-giver says at the end
Ah, good. J'eevee created the parchment. How was the Scholomance? Charming, don't you think? And the bugs there... I hear they're delicious!$B$BWell done, $N, and thank you for returning my jar. I've had it for a long time... and it's not for sale!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.