The Legend of Stalvan
Sulfuras · quest entry 75
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 28
- Required level
- 22
- Base experience value
- 1,150
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Marshal Haggard | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Legend of Stalvan |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
There was a bundle of parchments in the chest upstairs when I moved into this place. I looked at them once when I first arrived but I gave up once the fog hazed over my peepers. $b$bDo an old, nearly-blind man a favor and check the chest upstairs for anything that might help you in your quest to discover more about this Stalvan character. I'm pretty sure there's a faded journal page that might be of interest to you. Bring it to me and I'll help in anyway I can.
Objectives
Marshal Haggard wants you to check the chest upstairs for the Faded Journal Page.
When the items are handed over
Did you find that page I mentioned, $N?
What the quest-giver says at the end
You found it!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.