Register Sign in
Sulfuras

The Legend of Stalvan

Sulfuras · quest entry 74

Duskwood — zone entry 10, named from this realm's area table.

Quest level
28
Required level
22
Base experience value
1,150
Money at the level cap
0g 7s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sealed Crate game object

One start, from this realm's own gameobject table.

In the realm's own chain

PositionQuest
Previous The Legend of Stalvan

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for A Torn Journal Page 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Inside the crate you find various objects: musty heirlooms, a family portrait, a few hunting trophies and some old books. Near the bottom, underneath a ceramic vase, you uncover A Torn Journal Page.

Objectives

The Torn Journal page you discovered provides your next clue.

When the items are handed over

What have you got there? I cannot see. My eyesight is very bad. Put it in my hands.

What the quest-giver says at the end

I can barely make out those letters. But that writing style reminds me of something I once saw before my vision became so poor.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page