Korrak the Everliving
Sulfuras · quest entry 7382
Alterac Valley — zone entry 2597, named from this realm's area table.
- Quest level
- 60
- Required level
- 51
- How it is completed
- stored id 2
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lieutenant Haggerdin | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Korrak the Bloodrager |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
There's something not quite right about all of this... Did anybody think to burn Korrak's corpse? Those trolls will stop at nothing to revive their fallen leader - as blue skinned pagan man-beasts often do.$B$BJust keep your eyes out, $N. Don't be alarmed if Korrak makes a surprise appearance; and if he does, I want him executed - his corpse burned to ashes.$B$BFor good measure, lop off his head and bring me his skull before you ignite the lifeless mass.
Objectives
Should Korrak the Bloodrager make a return to the Field of Strife, seek him out and destroy him.$B$BReturn the Skull of Korrak to Lieutenant Haggerdin in the Hillsbrad Foothills.
When the items are handed over
Have you slain Korra the Bloodrager, $c? The scouts reported his location to be around the Field of Strife.
What the quest-giver says at the end
Well done, $n. Even the mightiest magic couldn't revive Korrak now. You have exterminated a major threat from Alterac Valley, soldier.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.