Korrak the Bloodrager
Sulfuras · quest entry 7202
Alterac Valley — zone entry 2597, named from this realm's area table.
- Quest level
- 60
- Required level
- 51
- Base experience value
- 9,950
- Money at the level cap
- 5g 97s 0c
- How it is completed
- stored id 3
- Quest type
- stored id 62
This realm keeps one row per patch for some quests, and this is the patch 6 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lieutenant Haggerdin | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Korrak the Everliving |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Reward | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The indigenous Winterax trolls of the region are ruthless savages that would love nothing more than to have our bones added to their foul stew.$B$BWe must show them our might!$B$BWe have recovered tomes from their caves that detail their leadership hierarchy. The artifacts indicate that their leader, Korrak the Bloodrager, tends to remain hidden until given a reason to make his presence known.$B$BDeath to Korrak would mean death to Winterax Clan! Slay him and return.
Objectives
According to legend, the leader of the mighty Winterax trolls appears at will to wreak havoc on the denizens of Alterac Valley.$B$BShould Korrak make himself known, destroy him and return to Lieutenant Haggerdin in the Alterac Mountains.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.