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Sulfuras

Kobold Camp Cleanup

Sulfuras · quest entry 7

Northshire Valley — zone entry 9, named from this realm's area table.

Quest level
2
Required level
1
Base experience value
170
Money
0g 0s 25c
Money at the level cap
0g 0s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Marshal McBride creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous A Threat Within

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Your first task is one of cleansing, $N. A clan of kobolds have infested the woods to the north. Go there and fight the kobold vermin you find. Reduce their numbers so that we may one day drive them from Northshire.

Objectives

Kill 10 Kobold Vermin, then return to Marshal McBride.

When the items are handed over

How goes the hunting, $N? Have you found and defeated those vermin?

What the quest-giver says at the end

Well done, citizen. Those kobolds are thieves and cowards, but in large numbers they pose a threat to us. And the humans of Stormwind do not need another threat.$B$BFor defeating them, you have my gratitude.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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