A Threat Within
Sulfuras · quest entry 783
Northshire Valley — zone entry 9, named from this realm's area table.
- Quest level
- 1
- Required level
- 1
- Base experience value
- 40
- Money at the level cap
- 0g 0s 30c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Deputy Willem | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
I hope you strapped your belt on tight, young $c, because there is work to do here in Northshire.$B$BAnd I don't mean farming.$B$BThe Stormwind guards are hard pressed to keep the peace here, with so many of us in distant lands and so many threats pressing close. And so we're enlisting the aid of anyone willing to defend their home. And their alliance.$B$BIf you're here to answer the call, then speak with my superior, Marshal McBride. He's inside the abbey behind me.
Objectives
Speak with Marshal McBride.
What the quest-giver says at the end
Ah, good. Another volunteer. We're getting a lot of you these days.$B$BI hope it's enough.$B$BThe human lands are threatened from without, and so many of our forces have been marshaled abroad. This, in turn, leaves room for corrupt and lawless groups to thrive within our borders.$B$BIt is a many-fronted battle we wage, $N. Gird yourself for a long campaign.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.