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Sulfuras

Lack of Surplus

Sulfuras · quest entry 699

Swamp of Sorrows — zone entry 8, named from this realm's area table.

Quest level
42
Required level
35
Base experience value
3,450
Money at the level cap
0g 21s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Tok'Kar creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Lack of Surplus

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Sawtooth Snapper Claw 6

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

With the threat of murlocs along the coast, we're stationed out here to protect--or warn if the force is too large--of any coming threats to Stonard. It doesn't give us much time for relaxation, and we could use some more help if you're able.$B$BThe sawtooth snappers' claws make for fine weapons when properly prepared. Bring me some of their claws and I'll see you're rewarded with one of our weapons in thanks for the fresh meat and the good company.

Objectives

Bring 6 Sawtooth Snapper Claws to Tok'Kar in the Swamp of Sorrows.

When the items are handed over

Good mead, a warm fire, an army of orcs and an arsenal of weapons... that's all we really need out here along the coast. I don't regret my position out here safeguarding Stonard, but it would be nice if we could one day get a burrow, or at least a tower.

What the quest-giver says at the end

Glad to see you're alive and well, $N.$B$BThese claws should make do nicely. The more weapons we have at the ready for attacks against us, the better off we'll be.$B$BI'll get started on your weapon as soon as possible. It will only take a short time. I've become quite adept and quick at their production.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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