Lack of Surplus
Sulfuras · quest entry 698
Swamp of Sorrows — zone entry 8, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Base experience value
- 3,150
- Money at the level cap
- 0g 19s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Dar | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 8 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I'm working on getting some supplies together for our outpost near the beach to the east--Tok'kar does what he can, but between shifts of guard duty and cooking for his soldiers there's not much time left in the day.$B$BThey do enjoy cooking up some sawtooth meat when they can, but I haven't had time to get them another shipment. Would you mind helping them out?$B$BThe young sawtooths aren't as tasty as the older ones, so stay clear of those; give them a year or two to get to full size.
Objectives
Bring 8 Unprepared Sawtooth Flanks to Tok'Kar in Swamp of Sorrows.
When the items are handed over
Lok'tar, $c. Traveling through the swamps isn't a risk taken lightly. You're brave to test your mettle here.
What the quest-giver says at the end
Ah! Wonderful. Fresh meat for the fire tonight. Thank you, $N.$B$BYou've helped make the coming nights more tolerable. The fire burns bright, and our stomachs will be full.$B$BIt's a pleasant surprise to have you bring us a shipment; Dar's not the most attractive orc anyone's laid eyes upon, but at least his attitude reeks far less than his smell.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.