Test of Lore
Sulfuras · quest entry 6627
Thousand Needles — zone entry 400, named from this realm's area table.
- Quest level
- 30
- Required level
- 25
- Base experience value
- 245
- Money at the level cap
- 0g 1s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Braug Dimspirit | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Test of Lore |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
You have brought me the book, and now it is time for your question. Are you ready?$B$BTime is not an issue, $c, so do not feel pressured. You may take as long as you like to answer.
Objectives
Answer Braug Dimspirit's question successfully and then speak to him again. He will remain in Stonetalon Mountains when you are ready.
When the items are handed over
Life is full of questions, $C. You will never be able to answer all of them, but with some time and study, perhaps you will become a little more knowledgeable.
What the quest-giver says at the end
Well done, $c. You have studied the text I asked you to, and now you have passed another of our tests.
The quest-completed text
Answer Braug Dimspirit's question correctly
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.