Test of Lore
Sulfuras · quest entry 1154
Thousand Needles — zone entry 400, named from this realm's area table.
- Quest level
- 30
- Required level
- 25
- Base experience value
- 1,850
- Money at the level cap
- 0g 11s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Braug Dimspirit | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Test of Lore |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You have passed Dorn's tests, and now you seek to pass your next trial. Very good. But up until now, your challenges have been childish. It is easy to test your body--your mind is another matter completely.$B$BI shall explain it simply: find the book I name, study it, and answer my question about its contents.$B$BWhat book, you must be asking? The Legacy of the Aspects. It can be found at the bottom of Dor'danil in southern Ashenvale, protected by the dead druids and their slayers.
Objectives
Find the Legacy of the Aspects and return it to Braug Dimspirit near the entrance to Talondeep Path in Stonetalon Mountains.
When the items are handed over
Bring me the book after you've studied it. I will not ask you your question until after you have given me the book.
What the quest-giver says at the end
This is the book I named. There is hope you will answer my question correctly then... unless you've forgotten to study its contents.$B$BWhen you are prepared, speak to me again and I shall ask a question of you.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.