Test of Lore
Sulfuras · quest entry 1152
Thousand Needles — zone entry 400, named from this realm's area table.
- Quest level
- 30
- Required level
- 25
- Base experience value
- 1,200
- Money at the level cap
- 0g 7s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Dorn Plainstalker | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Test of Strength |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Your time with me is just about finished. I am knowledgeable, but the Test of Lore is not mine to give. There are lessons to be learned and places to visit that others claim domain over.$B$BIf you are prepared, then seek out Braug Dimspirit--he is a shaman of great wisdom. He will test you further, so heed his words, $N.$B$BWhen you are ready, find the tunnel that connects the Stonetalon Mountains with Ashenvale: Braug dwells near there. And be careful, $N, the night elves may wish to impede your test.
Objectives
Find Braug Dimspirit near the entrance to Talondeep Path in Stonetalon Mountains.
What the quest-giver says at the end
The days and nights grow colder throughout the world as goblins rape the land, and the night elves point fingers at the younger races. The Forsaken and orcs are not the only ones to blame for the hardships found throughout Kalimdor and Lordaeron. Many of the intelligent races have contributed to the world's pain. Dorn knows this, and he has sent you to me because you have shown the attributes necessary to realize it also.$B$BNow you stand before Braug.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.