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Sulfuras

The Essence of Aku'Mai

Sulfuras · quest entry 6563

Blackfathom Deeps — zone entry 719, named from this realm's area table.

Quest level
22
Required level
17
Base experience value
1,750
Money
0g 14s 0c
Money at the level cap
0g 10s 80c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Je'neu Sancrea creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Trouble in the Deeps

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Sapphire of Aku'Mai 20

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Within the beginning tunnels of Blackfathom Deeps, large sapphire clusters can be found along the cave walls. Recently it was noted that the naga were harvesting the crystals. Until it can be discerned why, I sense we should stop the naga from succeeding. The crystals have great elemental power and if used inappropriately, could make for a powerful arcane component.$B$BWill you help me, $N? Blackfathom Deeps can be found along Zoram Strand to the north of our outpost.

Objectives

Bring 20 Sapphires of Aku'Mai to Je'neu Sancrea in Ashenvale.

When the items are handed over

How goes your search for the crystals, $N? Have you witnessed the naga harvesting them? I pray to my ancestors we find the reason they are collecting such things.

What the quest-giver says at the end

Well done, $N. These are the crystals I spoke of. Intriguing...$B$BI can feel the power within them. The spirits of water cling to them. Whatever the naga were going to use these for... well, let us be glad they are no longer in their hands.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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