The Essence of Aku'Mai
Sulfuras · quest entry 6563
Blackfathom Deeps — zone entry 719, named from this realm's area table.
- Quest level
- 22
- Required level
- 17
- Base experience value
- 1,750
- Money
- 0g 14s 0c
- Money at the level cap
- 0g 10s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Je'neu Sancrea | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Trouble in the Deeps |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 20 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Within the beginning tunnels of Blackfathom Deeps, large sapphire clusters can be found along the cave walls. Recently it was noted that the naga were harvesting the crystals. Until it can be discerned why, I sense we should stop the naga from succeeding. The crystals have great elemental power and if used inappropriately, could make for a powerful arcane component.$B$BWill you help me, $N? Blackfathom Deeps can be found along Zoram Strand to the north of our outpost.
Objectives
Bring 20 Sapphires of Aku'Mai to Je'neu Sancrea in Ashenvale.
When the items are handed over
How goes your search for the crystals, $N? Have you witnessed the naga harvesting them? I pray to my ancestors we find the reason they are collecting such things.
What the quest-giver says at the end
Well done, $N. These are the crystals I spoke of. Intriguing...$B$BI can feel the power within them. The spirits of water cling to them. Whatever the naga were going to use these for... well, let us be glad they are no longer in their hands.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.