Stones of Binding
Sulfuras · quest entry 651
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 38
- Required level
- 30
- Base experience value
- 2,850
- Money at the level cap
- 0g 17s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Iridescent Shards | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Princess Trapped |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Four Stones of Binding are scattered throughout Arathi. These stones keep me pinned beneath the earth.$B$BTo unlock them you must unlock the strongest: the Stone of Inner Binding. And to do that, you must gather keys from the other three.$B$BThese stones are watched by guardians, but if you are clever, or lucky, you may find ways to banish them.
Objectives
Gather the Burning Key, the Cresting Key and the Thundering Key from the Stone of West Binding, the Stone of East Binding and the Stone of Outer Binding.$B$BBring them to the Stone of Inner Binding.
When the items are handed over
This is the Stone of Inner Binding. It is the strongest of the binding stones and must be unlocked for the others to open.
What the quest-giver says at the end
<Myzrael speaks through the stone.>$B$BYou have done it! You opened the Stones of Binding! I can feel the shackles about me loosen, and freedom draws ever closer.$B$BYou are a noble $c, $N. My rescuer!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.