The Princess Trapped
Sulfuras · quest entry 642
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 37
- Required level
- 30
- Base experience value
- 2,850
- Money at the level cap
- 0g 17s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Shards of Myzrael | game object |
One start, from this realm's own gameobject table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 12 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My name is Myzrael. I am a princess of the earth, and my captors, the giants, have trapped me deep beneath the Arathi Highlands. These crystal shards are the only way I can speak with the surface world.$B$BPlease help me. Allies of the giants, the Drywhisker Kobolds, have a shard like this one in their Drywhisker Gorge, to the east. To power the cluster, you must gather Motes of Myzrael from the kobolds and apply them to it.$B$BI beg you, $N, aid me!
Objectives
Gather 12 Motes of Myzrael, then bring them to the Iridescent Shards in Drywhisker Gorge.
When the items are handed over
This cluster of shards looks much like the Shards of Myzrael. But the same feeling of security does not pulse through them.
What the quest-giver says at the end
Ah! You activated these shards. Already I feel more myself!$B$BBut alas, I am still far from free...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.