Ripple Recovery
Sulfuras · quest entry 650
Orgrimmar — zone entry 1637, named from this realm's area table.
- Quest level
- 48
- Required level
- 42
- Base experience value
- 4,400
- Money at the level cap
- 0g 26s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Malton Droffers | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Ripple Recovery |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
The elf you will need to talk to is Gilveradin Sunchaser. He can name any wine, vintage and all, just by smell alone! He can package up the ripple we need, so you'll need to talk with him. We need six bottles for packaging, two for dad, and how ever many he'll want... and believe me, he'll want some. When you've packaged the ripple and got dad's two bottles, come back here!$B$BGilveradin's camp is near some high elf lodge in the Hinterlands, and those high elves are not good. Trust me.
Objectives
Talk to Gilveradin Sunchaser; his camp is located in the Hinterlands.
What the quest-giver says at the end
Ah, so you know Malton? He is an old drinking companion of mine. You see, I have found something that transcends the boundaries of artificial treaties and alliances - alcohol. Were we all to slake our thirsts on its blissful qualities, we all would be in a much better place spiritually.$B$BAlas, something tells me that your visit here is not to learn of alcohol's redeeming values, now is it.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.