Ripple Recovery
Sulfuras · quest entry 649
Orgrimmar — zone entry 1637, named from this realm's area table.
- Quest level
- 48
- Required level
- 42
- Base experience value
- 440
- Money at the level cap
- 0g 2s 70c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Dran Droffers | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
I've got some salvage work for you, and if you're an aficionado of fine ripple like I am, then you'll love this task. Ripple!$B$BIt's a drink, you dummy.$B$BAn abandoned Horde outpost has a stash of Hinterlands Honey Ripple from when they were in business. You can't get fine ripple like that anymore! One of Malton's dummy associates knows the shot, so you'll go out there and bring me a case of packaged ripple, and two for my own collection! Talk to Malton, he'll fill you in on the details.
Objectives
Talk to Malton Droffers in Orgrimmar.
What the quest-giver says at the end
Oh yeah, about the ripple dad wants! He wants to sell the ripple to a tavern here in Orgrimmar, but we'll get more money if it is in its original packaging. I know someone who can do that, and he's in the Hinterlands where the ripple is. But he's, um, a high elf.$B$BWell, he's a good high elf, as he's not a part of the Alliance. Well, he's not so much a good high elf as he is a drunken high elf. He loves, and I mean LOVES the hooch.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.