The Broken Sigil
Sulfuras · quest entry 640
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 40
- Required level
- 32
- Base experience value
- 3,150
- Money
- 0g 50s 0c
- Money at the level cap
- 0g 19s 20c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Zengu | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Sigil of Strom |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 11 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Thoras Trollbane's tomb is protected by three sigils--the first of which you retrieved from the Syndicate. The other two will be harder to get, as they're held by the firmly entrenched Stromgarde militia.$b$bThe sigil of Thoradin was divided into eleven pieces by Thoras' son, Galen, and dispersed among the Stromgarde defenders. Retrieve the pieces and bring them to Tor'gan, the troll shaman, he will be able to bind them into the complete sigil.
Objectives
Retrieve the 11 Sigil Fragments from the defenders in Stromgarde, and bring them to Tor'gan in Hammerfall.
When the items are handed over
Throm'ka, $c. Zengu informed me that you required my assistance?
What the quest-giver says at the end
Ah, you need me to reconstruct this sigil? It shouldn't be too difficult... all the pieces seem to be here and the magical structure will be easy to reform.$b$bYou might want to close your eyes.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.