Villains of Darrowshire
Sulfuras · quest entry 5181
Eastern Plaguelands — zone entry 139, named from this realm's area table.
- Quest level
- 57
- Required level
- 50
- Base experience value
- 6,000
- Money at the level cap
- 3g 60s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Carlin Redpath | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Marauders of Darrowshire |
| Previous | Brother Carlin |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -5181, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Annals of Darrowshire tells of the villains of that battle. It tells how the ghoul lord Horgus the Ravager was destroyed by Alliance forces during the battle. His body was cast into a lake, northwest of Corin's Crossing, and his skull remains there.$B$BMarduk the Black was never defeated, but his fabled sword was shattered and lost. It lies at the bottom of the gorge west of Corin's Crossing.$B$BRetrieve these items, $N. I know not why, but I am certain their fate lies with you.
Objectives
Bring the Skull of Horgus and the Shattered Sword of Marduk to Carlin Redpath at Light's Hope Chapel.
When the items are handed over
Did you find the skull and the sword, $N?
What the quest-giver says at the end
You found them! Well done, $N! These relics hold a power I do not fully understand, a power you will one day harness.$B$BThey also bring dark memories to my mind, memories of death and treachery, and of the last night of Darrowshire...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.