Crushridge Warmongers
Sulfuras · quest entry 504
Alterac Mountains — zone entry 36, named from this realm's area table.
- Quest level
- 40
- Required level
- 30
- Base experience value
- 4,700
- Money at the level cap
- 0g 28s 20c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Marshal Redpath | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Crushridge Bounty |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Now that you've had a taste of the Crushridge ogres, I want you to really bloody their noses...$B$BGo into the Ruins of Alterac and seek out the Crushridge Warmongers. I want you to cut down a good number of them - that's the only way those brutes will learn to keep their distance from Alliance territory.
Objectives
Slay 15 Crushridge Warmongers, then return to Marshal Redpath in Southshore.
When the items are handed over
You have more Warmongers to slay, $N. You should be up on the mountains on your task, not down here with your weapon stowed.
What the quest-giver says at the end
Very good. Here is your reward.$B$BAnd when you were hunting those Warmongers, how did Alterac city look? It's in bad shape I would guess. Ogres are not known for their cleanliness.$B$BThankfully, your efforts will help keep them away from Southshore.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.