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Sulfuras

Crushridge Bounty

Sulfuras · quest entry 500

Alterac Mountains — zone entry 36, named from this realm's area table.

Quest level
36
Required level
30
Base experience value
3,500
Money
0g 75s 0c
Money at the level cap
0g 21s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Marshal Redpath creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Dirty Knucklebones 9

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Crushridge ogres have dug an ogre mound up in the Alterac Mountains near the ruined city of Alterac. And my scouts tell me they've taken over those ruins as well.$B$BWe can't let them get cozy up there; if they think they're safe where they are, then their next step will be to move down into the foothills, which will put them right at our front door!$B$BGo north to the Alterac Mountains and hunt ogres. Bring me the Dirty Knucklebones they carry and you will earn a nice bounty.

Objectives

Gather 9 Dirty Knucklebones from Crushridge ogres in the Alterac Mountains. Bring them to Marshal Redpath in Southshore.

When the items are handed over

$N, are you still hunting ogres? Do you have the knucklebones I had you gather?

What the quest-giver says at the end

Very good, $N. You must have hacked through a whole mess of ogres to get all these knucklebones.$B$BThat should keep them out of our hair. At least, for a while.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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