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Sulfuras

Gol'dir

Sulfuras · quest entry 503

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
36
Required level
29
Base experience value
2,800
Money at the level cap
0g 16s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Krusk creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Infiltration

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Rusted Iron Key 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

From what I can tell of the documents you procured, Gol'dir is being held in a large Syndicate base to the north, most likely in the Alterac Mountains. He has been held captive far too long and must be freed.

Objectives

Free Gol'dir then return to Krusk in Tarren Mill.

When the items are handed over

Give me the key, $c, I will undo the lock myself.

What the quest-giver says at the end

Thank you, $n. I led the expedition from Durotar under the Warchief's orders, but as you can see, our plans went somewhat awry. They have held me captive here in this town, forcing me to work, hauling burdens, digging...$b$bWhat I have suffered is unimportant, however. There is important information you must deliver to whomever is leading our group now.

The quest-completed text

Find where Gol'dir is being held

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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