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Sulfuras

Infiltration

Sulfuras · quest entry 533

Hillsbrad Foothills — zone entry 267, named from this realm's area table.

Quest level
34
Required level
29
Base experience value
2,700
Money
0g 35s 0c
Money at the level cap
0g 16s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Krusk creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Syndicate Missive 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

At last we begin to hear word and rumor, find evidence of Gol'dir's whereabouts. The humans have been moving him around, but we are narrowing down our search and focusing on the large Syndicate camp just north of here.$b$bGo there, $n, and bring back whatever information you can get your hands on.

Objectives

Retrieve information about Gol'dir's whereabouts for Krusk in Tarren Mill.

When the items are handed over

Have you found anything? I fear Gol'dir's prospects grow worse by the day...

What the quest-giver says at the end

Finally, we know where Gol'dir is being held. The camp in question is not too far from here, and hopefully they will not be as well prepared as they were when they captured us the first time.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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