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Sulfuras

Seek Redemption!

Sulfuras · quest entry 489

Teldrassil — zone entry 141, named from this realm's area table.

Quest level
7
Required level
4
Base experience value
630
Money
0g 1s 75c
Money at the level cap
0g 3s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Syral Bladeleaf creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Zenn's Bidding

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Fel Cone 3

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The Council of the Forest has news that you aided Zenn Foulhoof. The satyr is an enemy of the forest. As a $r, you should know better than to defile the forest by killing Nature's creatures.$b$bYou must redeem yourself in the eyes of the Council if you wish to remain a friend of Teldrassil.$b$bTeach Foulhoof a lesson and you shall be redeemed. Fel Cones are corrupted seeds that fall from the trees. They billow with green smoke.$b$bGive some to Foulhoof. He'll think you have brought him a harmless snack.

Objectives

Collect 3 Fel Cones and give them to Zenn Foulhoof outside of Dolanaar.

When the items are handed over

What do you have for me, $N? A lovely snack I presume?

What the quest-giver says at the end

Ah, what a sweet $r! I knew you would come in handy!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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