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Sulfuras

The Relics of Wakening

Sulfuras · quest entry 483

Teldrassil — zone entry 141, named from this realm's area table.

Quest level
9
Required level
4
Base experience value
780
Money
0g 3s 0c
Money at the level cap
0g 4s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Athridas Bearmantle creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Gnarlpine Corruption

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Raven Claw Talisman 1
Asked for Black Feather Quill 1
Asked for Sapphire of Sky 1
Asked for Rune of Nesting 1
One of these rewards Barkmail Leggings 1
One of these rewards Gritroot Staff 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Gnarlpine invaders were seen ravaging the Ban'ethil Barrow Den to the west.$b$bThe slumbering druids will be trapped in the Emerald Dream for eternity, unaware of their fate, unless we help. The delicate hibernation ritual cannot be broken without the Relics of Wakening.$b$bJourney to the Den and retrieve the Raven Claw Talisman, Black Feather Quill, Sapphire of Sky, and Rune of Nesting. The druids store them in sacred chests. Return them to me and I will prepare the awakening ritual.

Objectives

Retrieve the Relics of Wakening and bring them to Athridas Bearmantle in Dolanaar.

When the items are handed over

$N, the kidnapped Druids of the Talon will be forever trapped in the Emerald Dream if we cannot retrieve the Relics of Wakening from the Ban'ethil Barrow Den to the west.$b$bFor every minute we delay their fate comes one step closer to eternal doom.

What the quest-giver says at the end

You have succeeded, young $c! Well done. And just in time I might add.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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