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Sulfuras

Gnarlpine Corruption

Sulfuras · quest entry 476

Teldrassil — zone entry 141, named from this realm's area table.

Quest level
6
Required level
4
Base experience value
540
Money
0g 1s 25c
Money at the level cap
0g 3s 30c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gaerolas Talvethren creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous A Troubling Breeze

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

The Gnarlpine tribe has been corrupted!$b$bThe once peaceful furbolgs have turned against the protectors of the forest. They ambushed me as I left for the Ban'ethil Barrow Den and proceeded to pillage Starbreeze Village. Ursal the Mauler, their chieftain, is using the evil powers of the Fel Moss to drive them mad.$b$bI am too wounded to return to Athridas to bring him this grave news. The task is left to you, young $c. We can only hope that the deranged Gnarlpines have not made it to Ban'ethil yet!

Objectives

Return to Athridas Bearmantle in Dolanaar.

What the quest-giver says at the end

By the stars! This is quite disturbing indeed!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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