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Sulfuras

Thule Ravenclaw

Sulfuras · quest entry 446

Silverpine Forest — zone entry 130, named from this realm's area table.

Quest level
16
Required level
10
Base experience value
290
Money at the level cap
0g 1s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Bethor Iceshard creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Rot Hide Origins

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Bethor's Scroll 1
Reward Bethor's Potion 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

This Ichor was crafted by an old colleague of mine: Thule Ravenclaw. He was a young, promising mage before the great war, but when the Lich King rose to power, he betrayed his brethren and allied with the Scourge.$B$BI did not realize he still lives, nor that he leads the Rot Hides in their forays against us!$B$BI know many of his spells, and can help concoct a potion to counter them. Take this scroll back to Apothecary Renferrel. It has the incantations needed for the potion.

Objectives

Bring Bethor's Scroll to Apothecary Renferrel at the Silverpine Sepulcher.

When the items are handed over

Greetings, $N. What did Bethor have to say?

What the quest-giver says at the end

This scroll is laced with powerful magic. I've never used such forces in a potion ... it will be a powerful mixture, and should serve you well should you attack Thule in his stronghold on Fenris Isle.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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