Rot Hide Origins
Sulfuras · quest entry 444
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 17
- Required level
- 10
- Base experience value
- 315
- Money at the level cap
- 0g 1s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Apothecary Renferrel | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Rot Hide Ichor |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I have reduced the ichor you brought me and separated it into its base components. My findings are not conclusive, but I have determined that warlock and necromantic magics were used in the ichor's creation.$B$BWhile I continue to study the ichor, I want you to take a sample to Bethor Iceshard in the Undercity. Bethor is not an apothecary, but his knowledge of magic may help to unravel the mystery of the rot hides.$B$BGo. You will find Bethor in the Magic Quarter of the Undercity.
Objectives
Bring the Sample Ichor to Bethor Iceshard in the Undercity.
When the items are handed over
My studies require great concentration. So I hope your visit is not a frivolous one.
What the quest-giver says at the end
This substance is laced with powerful spells, some of which I have not seen for a long, long time...$B$BOne moment -- I must invoke a spell of divination...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.