Arugal's Folly
Sulfuras · quest entry 423
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 14
- Required level
- 9
- Base experience value
- 980
- Money
- 0g 6s 0c
- Money at the level cap
- 0g 6s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Dalar Dawnweaver | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Arugal's Folly |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| Asked for | 3 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
After examining Arugal's work my worst suspicions were confirmed. The old hack was not qualified to clean chamber pots in Dalaran let alone represent the Kirin Tor in its most dire hour. Fools!$b$bArugal used enchanted items to reinforce his weak magic. I need to examine these items first hand. Travel forth and slay Moonrage Gluttons and Moonrage Darksouls until you have collected enough of their enchanted shackles for my research. The foul creatures have been seen to the north and east.
Objectives
Bring 6 Glutton Shackles and 3 Darksoul Shackles to Dalar Dawnweaver at the Sepulcher.
When the items are handed over
I will need 6 Glutton Shackles and 3 Darksoul Shackles before I can assess the situation and devise a final solution for Arugal. Now heed your bidding and slay Moonrage Gluttons and Moonrage Darksouls until you have what I need.
What the quest-giver says at the end
I hope I can acquire enough energy from such a limited sample. Perhaps I should have had you get more shackles.$b$bNonetheless, you showed great skill in collecting these, $c.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.