Arugal's Folly
Sulfuras · quest entry 422
Silverpine Forest — zone entry 130, named from this realm's area table.
- Quest level
- 11
- Required level
- 9
- Base experience value
- 880
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Dalar Dawnweaver | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Prove Your Worth |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
How Arugal gained acceptance within the Kirin Tor is beyond me. His spell-casting knowledge seemed as transparent as a blown glass bauble.$b$bWhat's important now is learning exactly what magic Arugal used so that I can turn it against him and secure Silverpine Forest for the Dark Lady.$b$bArugal first stayed at the wheat farm just north of the bridge. One of the Deathstalkers reported seeing some spellbooks but could not secure them. Retrieve for me the spell labeled Remedy of Arugal from those books.
Objectives
Retrieve the Remedy of Arugal for Dalar Dawnweaver at the Sepulcher.
When the items are handed over
Before I know what we are dealing with here, $c, I need to study the spell known as Remedy of Arugal. Bring it to me now or I shall be forced to find myself a worthy servant.
What the quest-giver says at the end
This is precisely the spell I was in search of, $c. If your dedication to The Dark Lady's cause remains infallible you will find you have quite a future amongst The Forsaken.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.