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Sulfuras

The Curious Visitor

Sulfuras · quest entry 392

Stormwind City — zone entry 1519, named from this realm's area table.

Quest level
29
Required level
16
Base experience value
590
Money at the level cap
0g 3s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Warden Thelwater creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Stockade Riots

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Sealed Description of Thredd's Visitor 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

During the first years of Thredd's imprisonment, he never had any visitors. I figured that he was no longer of use to the Brotherhood, so they abandoned him.$B$BAnyway, a few months ago, that all changed; he started to get regular visits... once, maybe twice a week. It was a strange man--the quiet type. I had my suspicions, but all his papers checked out.$B$BHis documents claimed his name was Maelik; here's his description. I don't think he'll be coming to visit Thredd anymore.

Objectives

Bring the Sealed Description of Thredd's Visitor to Baros Alexston in Stormwind.

When the items are handed over

Yes, $N? What have you found?

What the quest-giver says at the end

Hmm. Maelik? No, the name doesn't sound familiar and neither does this description. But it could be anybody! A former Stonemason, one of the Defias Brotherhood... Though if he is as well connected as Thelwater suggests, perhaps someone else might recognize him. Let me think.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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