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Sulfuras

The Stockade Riots

Sulfuras · quest entry 391

The Stockade — zone entry 717, named from this realm's area table.

Quest level
29
Required level
16
Base experience value
2,350
Money
0g 25s 0c
Money at the level cap
0g 14s 40c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Warden Thelwater creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Bazil Thredd

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Head of Bazil Thredd 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Let's get one thing straight, $N: I don't trust you. But, with the situation as it is, you probably won't make a difference.$B$BSo here's how it's going to be: go down there and have your talk with Thredd. If you're really on our side, then kill him and bring me his head when the job's done. And if it turns out you're on his side, and don't come out... when we find you, you'll die along with the rest of the maggots.

Objectives

Kill Bazil Thredd and bring his head back to Warden Thelwater at the Stockade.

When the items are handed over

Either you bring me Thredd's head, or I'll take yours, understand, $N?

What the quest-giver says at the end

Without Thredd to lead them, hopefully the riots will be more controllable. We shall see.$B$BI must say, after a half hour, I hardly expected you to come out, but it seems I misjudged you.$B$BI'd guess, then, that you didn't get much useful information out of him? But I know a thing or two that might be of interest to you about Thredd's activities.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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