The Stockade Riots
Sulfuras · quest entry 391
The Stockade — zone entry 717, named from this realm's area table.
- Quest level
- 29
- Required level
- 16
- Base experience value
- 2,350
- Money
- 0g 25s 0c
- Money at the level cap
- 0g 14s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Warden Thelwater | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Bazil Thredd |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Let's get one thing straight, $N: I don't trust you. But, with the situation as it is, you probably won't make a difference.$B$BSo here's how it's going to be: go down there and have your talk with Thredd. If you're really on our side, then kill him and bring me his head when the job's done. And if it turns out you're on his side, and don't come out... when we find you, you'll die along with the rest of the maggots.
Objectives
Kill Bazil Thredd and bring his head back to Warden Thelwater at the Stockade.
When the items are handed over
Either you bring me Thredd's head, or I'll take yours, understand, $N?
What the quest-giver says at the end
Without Thredd to lead them, hopefully the riots will be more controllable. We shall see.$B$BI must say, after a half hour, I hardly expected you to come out, but it seems I misjudged you.$B$BI'd guess, then, that you didn't get much useful information out of him? But I know a thing or two that might be of interest to you about Thredd's activities.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.