It's a Secret to Everybody
Sulfuras · quest entry 3908
Un'Goro Crater — zone entry 490, named from this realm's area table.
- Quest level
- 52
- Required level
- 47
- Base experience value
- 5,100
- Money at the level cap
- 1g 23s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Linken | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | It's a Secret to Everybody |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
You see, I have no idea how I ended up here. No one really knows -- it's a secret to everybody! I just can't seem to remember anything...$B$BThese items you brought to me, though... I am remembering something.$B$BMy sword. I am supposed to strengthen it somehow, but I'm really not sure why. Sorry I can't tell you more, but I just don't remember!$B$BAnyhoo, I do know where you can take it -- Donova Snowden in Winterspring. You'll find her by the hot springs. She can temper the sword by the pools there.
Objectives
Take Linken's Sword to Donova Snowden in Winterspring.
When the items are handed over
My, my... So Linken did finally get around to sending me his sword.
What the quest-giver says at the end
Well, of course I can temper this sword. While I'm working, you can explain what took Linken so long to get this to me. He's not usually one to forget things...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.