It's a Secret to Everybody
Sulfuras · quest entry 3845
Un'Goro Crater — zone entry 490, named from this realm's area table.
- Quest level
- 52
- Required level
- 47
- Base experience value
- 5,100
- Money at the level cap
- 1g 23s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| A Small Pack | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | It's a Secret to Everybody |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Grabbing onto it, you pull the pack back to the shore. Perhaps if you examine the items inside the pack, you might find out more about who it belongs to.$B$BThere are a few stray travelers at Marshal's Refuge. Perhaps you might find out more there.
Objectives
Examine the items inside the pack and bring them to their owner.
When the items are handed over
Hi there. I've seen you before... Haven't I?
What the quest-giver says at the end
Oh... Yes, these things do look familiar... well, kind of...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.